Cueil said:
Spankey said:
could someone please explain to me how Natal could be used on an FPS?
Unless, of course the new Halo is an on-rails shooter?
How on earth would you give the commands to strafe, jump, change weapons, grenade go for cover etc without a controller?
Don't get me wrong - Halo and Natal are both awesome, just I can't see them being awesome in the same package. generally, people only have two hands, two legs, two arms and a head or two. how could those possibly be mapped to 12 or so buttons and two directional control sticks? can you imagine how awkward Halo 3 would be if you reduced the inputs to just 7 or so? If I'm getting this wrong, I appologise, and please could someone explain how this would work?
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Never had any military training? Not even a boyscout? Team control using standard hand motions is perfect for Natal and using that with a controller is perfect since if you were carring a rifle and pulled your hand off the trigger to signal a command it would have the same effect with a controller. So controller plus Natal is the way to go for FPSes... though imagine the uses Natal could be used in another Rainbow Six game...
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But isn't the point of Natal to get rid of the controller entirely? using it in some form of mixed mode kind of defeats the object of not using a controller somewhat, does it not?
I can see it might work in some groovy form of team management mode though, but hands on? I still can't see it beyond someone pointing fingers and shouting "Pew! Pew! Alternate Fire!"
Unfortunately my military training is none of your business, I'm afraid, and I won't discuss it here.