Saving Points are good but they have to be balanced. Its a thing of balance.
One thing I cant accept is what Forza showed recently. It destroys what people coud achieve through Skills.
Its the Replay function. In a Racing SIM thats horrible. Everybody can drive every track without playing good because he can click on rewind.
Its not that they include a Replay Function. But how they have included it. You can use it infinite times. I could accept it that it could lower the frustration if someone did one little stupid mistake and press replay but if you do this mistake twice its definetly your fault. You can go through time backwards as often you want so you can practically win every Race. Oh shit I made a mistake while I tried to overtake the opponent. No problem rewind. Oh I made it again Rewind. And you get even the same amount of credits if you use it 1000 times or if you dont use it at all. Thats a mistake.
Its a matter of balance. Because if you can correct in every game every mistake then your skills dont matter. And it can destroy games completly in my eyes. If a Racing Game slows you down automaticaly like shift it shows you the line and combined with replay its just a joke. If the game take all the work of the Player why not instead watch a movie.
sometimes I think that the people forget how it was in the Past. Infact not everybody could beat every game. And yes its sometimes frustrating but you know you did something what not everybody was able to do.
I dont know but sometimes I feel like if I was an Idiot which is too stupid to master a game and the Programmers gave me atleast 53 coaching functions plus 2 different types of backup functions so I can replay every single scene.
Ofcourse its not that bad but compared to the past it is ofcourse not in every game.
Some frustration is necessary not too much. Its the developers work to think about ways to make a game hard but also avoid situations which are only hard because of bad game design. Because thats the situations which are realy frustrating. If you die because you did something wrong its necessary to be punished.
A game like Alone in the Dark where you can skip the Acts if you want because they wanted to create a DVD like experience is just trash.
I want games to be challenging not because of bad game design but because of good game design. (Dont know how to express it differently)







