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When developers come up with villains, it depends on the story and the setting. If they want a bunch of espionage in the story, they need Communists. If they want just regular bad guys in a good vs. evil setting without all the spying, playing both sides, weapons dealing, and moral gray areas, they go with Nazis. And if they want a lazer gun in there somewhere, they go with aliens. I could probably make a pretty good flowchart for this system.