vlad321 said:
Maybe on the consoles hype is a contributor, not so on the PCs. You don't see huge frontloaded sales on the PC, even WoW only sold 2.8 mil first day for its expansion (out of potential 12 million that's VERY weak). If the games sucks the game sales suck and piracy on it skyrockets. Also most people can agree with the fact that it was a mediocre experience and people value word of mouth more than a reviewer's word. Couple that with PC sales not selling immidiately like consoels and you get shitty sales. Edit: Another thing to keep in mind, when Crysis came out VERY few people could run it even decently while L4D and CoD4 didn't have that poblem (what, with them being on consoles and all). I'm pretty sure that had a lot to do with why people didn't buy it at the start as well, then the fact it sucked just turned them off when they could. Crysis just turned out to be prime for piracy since it didn't have much value beyond being a really good benchmarking tool. Honestly, I've pirated it on 4 or 5 different occassions just to see how my PC will run it after an upgrade or two and how far it can be pushed. |
Wait so u expected more than 3 million first day for a WoW expansion with a previous install base of 12 million?! That is an amazing figure don't try to spin it, 1 in 4 potential people bought an expansion pack first day. Also how about the recent big pc games like spore and the sims? As I recall those had huge first week sales. Hype is just as much a factor for PC sales as it is for any other console. Every once in a while you get a gem than continues to sell over the years like starcraft, but to take that and use it as the rule for every pc game is laughable, especially when the exact same cases exist on consoles too. Also most people buy games by amount of hype it is receiving in the general media or based off reviews from websites like IGN or any other big gaming review site, not off word of mouth or discussing it with other people in forums like we do.
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