People complained that games like the new PoP was too easy with the removals of deaths. However, playing some GTA IV today, on the final mission, I was pretty annoyed that I did a shit load of things, got killed cheaply (got dumped in the water, swam to the boat, and BAM, got an RPG on me without even starting the boat), and had to do everything all over again.
Do saves count as making a game easier, or making it less frusturating?
Do having no check points, count as making a game easier, or making it less frusturating?
Some people praise Demon's Soul for its difficulty and harsh punishments.
What do you guys think? What's the "line"?









