Jereel Hunter said:
SeriousWB said:
I'd like you to point out which post in this thread follows any of those tenets. Also if you could address my last post directed at you before you locked horns with vlad, I'd appreciate it.
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Sorry, I missed it:
SeriousWB said:
Again, moving to Steam activation was enough combat for piracy, removing dedicated servers causes more problems for normal players.
I was under the impression that steam activation could be cracked like anything else.
"Many players don't need it" is so wrong, so so wrong. Do you know how ridiculous it is for European/Austrailian/Many other countries players to play with people from the US on listen servers? On top of the distance, some countries don't have the infrastructure to support decent internet connections for gamers there. Say hello 250+ ping as a low standard. Even a US citizen playin with someone on the other side of America, is still demanding on the average internet connection. Removing dedicated servers is seriously shafting countries far from the US, now add those people with my previous examples and you have a lot of disadvantaged players.
"Many players don't need it" is 100% correct. I didn't say "All players don't need it." Many would find it useful, clearly. P2P connections allow matchmaking to connect users in a region together in order to minimize pings, if they take advantage of that.
The max players in these listen servers will be 8-16 at best, and will still have lag problems. The average persons upload speed just cannot take the stress of hosting such games. If you play TF2 you'll know that even though the standard games are 8v8, the most popular servers for casual players are big 16v16 games on dedicated servers console modded to allow such numbers. So yes, unless you have any facts on the matter (especially for pirated Steam games online) I think you are exaggarating your claims.
I agree that this is a big loss to a number of people - however I choose to blame the pirates who make such measures necessary over the companies. As for piracy stats, those are easy enough to find in a google search - but I have no idea what piracy rates are like for steam games specifically.
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As for posts which fall under those tenets, I only see a few at first glance (not going to reread the entire thread)
Only a couple examples are below, but one thing this thread shows, is that if someone like me suggests that piracy is the problem, people swarm to fight about it. However the posts below have virtually no opposition indicating that many thread members give the thoughts expressed their tacit support.
1) - There is no piracy. (or downplaying it majorly)
Won't bother finding ones for this, as half the responses to my posts were people downplaying piracy, questioning stats given by developers, publishers, and independant security companies, or justifying piracy in poorer countries.
2)- To the extent that piracy exists, which it doesn't, it's your fault.
vlad321 said:
ASSASSIN'S CREED WAS A POS GAME ON THE PCs. NO ONE GAVE A FUCK ABOUT IT! It had a frikken 79 on metacritic. It's a shit game, shit games get pirated. Ok I'll give you that... So make a good game then?
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3)- If you try to protect your game, we'll steal it as a matter of principle.
Alterego-X said:
I totally don't care about this game, but after these event, I will pirate it just for the principle, and to seed the torrent.
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Since Xellos took care of of your post, I will address what I still find outlying.
1) "(Or downplaying piracy)" did not exist as one of the original tenets, and you also have no proof piracy is being downplayed in posts as some posters are under the impression you are exaggerating.
2) Conceded, that post falls perfectly in that tenet.
3) That post has nothing to do with it, "If you try to protect your game" is not the same as removing dedicated servers as dedicated servers don't only deter pirates (my last couple of posts have repeated this). Find me a post that says they are pirating the game purely because of an anti-piracy measure, something that does not effect anything else.
So you have one post, as an example for only one of those tenets. Oh, and no, cracking steam games is harder then other games. Which makes it much less likely for a casual pirate to attempt it (or would likely give up after seeing the procedures).
You also repeated "many players don't need it" even though I just said that a vast number of TF2 servers are modded (and regularly full of players) to increase the amount of players or respawn times. This is a steam game in which dedicates servers are used so the example is very valid.
You agree it's a loss for a number of people, but blame the people who choose to pirate? TF2 and Left 4 Dead are steam games, they allow dedicated servers. To sum up, if those game can do it without apparant problem with piracy, why can't MW2?