By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jereel Hunter said:
SeriousWB said:

I'd like you to point out which post in this thread follows any of those tenets.  Also if you could address my last post directed at you before you locked horns with vlad, I'd appreciate it.

Sorry, I missed it:

SeriousWB said:

Again, moving to Steam activation was enough combat for piracy, removing dedicated servers causes more problems for normal players.

I was under the impression that steam activation could be cracked like anything else.

"Many players don't need it" is so wrong, so so wrong.  Do you know how ridiculous it is for European/Austrailian/Many other countries players to play with people from the US on listen servers? On top of the distance, some countries don't have the infrastructure to support decent internet connections for gamers there.  Say hello 250+ ping as a low standard.  Even a US citizen playin with someone on the other side of America, is still demanding on the average internet connection.  Removing dedicated servers is seriously shafting countries far from the US, now add those people with my previous examples and you have a lot of disadvantaged players.

"Many players don't need it" is 100% correct. I didn't say "All players don't need it." Many would find it useful, clearly. P2P connections allow matchmaking to connect users in a region together in order to minimize pings, if they take advantage of that.

The max players in these listen servers will be 8-16 at best, and will still have lag problems.  The average persons upload speed just cannot take the stress of hosting such games. If you play TF2 you'll know that even though the standard games are 8v8, the most popular servers for casual players are big 16v16 games on dedicated servers console modded to allow such numbers.  So yes, unless you have any facts on the matter (especially for pirated Steam games online) I think you are exaggarating your claims.

I agree that this is a big loss to a number of people - however I choose to blame the pirates who make such measures necessary over the companies. As for piracy stats, those are easy enough to find in a google search - but I have no idea what piracy rates are like for steam games specifically.

As for posts which fall under those tenets, I only see a few at first glance (not going to reread the entire thread)

Only a couple examples are below, but one thing this thread shows, is that if someone like me suggests that piracy is the problem, people swarm to fight about it. However the posts below have virtually no opposition indicating that many thread members give the thoughts expressed their tacit support.

 

1) - There is no piracy. (or downplaying it majorly)

Won't bother finding ones for this, as half the responses to my posts were people downplaying piracy, questioning stats given by developers, publishers, and independant security companies, or justifying piracy in poorer countries.

2)- To the extent that piracy exists, which it doesn't, it's your fault.

vlad321 said:

ASSASSIN'S CREED WAS A POS GAME ON THE PCs. NO ONE GAVE A FUCK ABOUT IT! It had a frikken 79 on metacritic. It's a shit game, shit games get pirated. Ok I'll give you that... So make a good game then?

 

3)- If you try to protect your game, we'll steal it as a matter of principle.

Alterego-X said:

I totally don't care about this game, but after these event, I will pirate it just for the principle, and to seed the torrent.

 

 Statistics dont lie, but liars use statistics. I am sure you have heard that saying. Oh, and yes many areas of the world that do have extraordinary rates of piracy, do in fact have semi-decent PCs ( 2 yrs or so behind USA in many cases) and at least cheap DSL. The exact situation varies by region, in any case its unrelated to USA piracy discussion. Also, a big big big chunk you are forgetting is PC cafes, which are extraordinarily popular in many parts of the world. You may remember the hubub around Valve and their PC  cafe stance some years ago, because so many cafes werent partnering through their program and were effectivly pirating Steam games ( in Valves view). That obviously wasnt a huge deal for the USA, simply because PC gaming cafes as such are practically non-existant here.

 Also, WoW is pirated to hell and back. There is tons of server emulators available, and ton sof people who play on them. The fact that millions of people pay for it each month is a testament to the fact that if you offer a good service like WoW does, people will pay. Anyone with google and some very basic comp skills could be playing emulated wow with their buddies in minutes.

 Thirdly, IE decision for IWnet was not because of piracy, they even said as much. Just like a wow server can be emulated, IWnet will be emulated. And even if it was not practical, there is still no reason to keep the server hosting as P2P from a technical or anti-piracy standpoint. There is no reason a stand-alone dedicated server platform could not be integrated in IWnet with the same piracy safeguards, and even locking the map rotation to "official" maps and those who have purchased DLC maps, as a client-based P2P listen server. None. This brings us away from piracy and even desire for $$ from DLC in the IWnet discussion, and back to the real reasons they made the move. Like arrogance, and utter contempt for their established fanbase.

 Last, I do question the numbers and methods used by anti-piracy companies. For one thing, they are motivated by money.. which is not bad in of itself, but fundamentally their services provide NOTHING to the consumer, or even the publisher. Find me one anti-piracy DRM platform outside Steam that even does a little to deter piracy. Proof? Its all cracked at launch for the most part, most games are cracked pre-launch. So how are intrusive software, limited activation, etc helpfull to either the customer or the publisher when this state exists? This is why DRM is bad, if the draconian anti-piracy measures did jack or shit, a lot more PC gamers including myself would find it much easier to swallow. This is why many including myself are OK with Steam, because Steam type platforms actually do have some positive effect ( it is not perfect but fake steamauth is not as easy or reliable as a 3MB crack to DL), plus Steam provides some added value in terms of being able to re-download, easily reinstall, and your purchases arent tied to one machine - you can play them on your new PC quickly, easily and without permission from anyone.

 Find  a DRM that works, and you will find yourself with a valid argument in favor of the anti-gamer DRM measures that some companies take.

 I could spend all day ripping apart the flawed statistics and logic used by peddlers of anti-piracy measures, and the publishers who parrot the powerpoints shown them by said anti-piracy companies but it really is not worth the effort because the flaws are so plain, those who do not see them usually will not be convinced even if you point them out.

 Promoting piracy is bad, I agree - however I would say that apologizing for companies that act in deceptive, underhanded, or just plain ignorant manner is no better. It does not help us as customers, and ironically it does not help the developers and publishers either. DRM peddlers in general are not productive members of the gaming community, nor the development or distobution supply chain (with the exception of the DDL providers) , they are parasites who provide nothing yet make owning and playing games more cumbersome, eat up huge dollars paid by publishers which are passed on to the customers yet fail to deliver any real measure of anti-piracy. They do not deserve to have anyone come to their defense.