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JaggedSac said:
OctaBech said:
JaggedSac said:
OctaBech said:

trunkswd said:
Your lemmings idea is something that I haven't thought of. It sounds like a lot of fun to play, as long as the programming is solid. I can't wait to see what else you can come up with.

oO I have that Lemmings game on my PS2, but the interface was bothersome.

What I'm trying to say is that the idea is fun in theory, but for it to work one will first need to invent an intuitive interface.

Yep, a body/voice interface for that type of game would be great IMO.

Yup, the only real problem is for when Natal should register ones hands and when it shouldn't, I kept squashing the lemmings when I needed to move my hand fast over to another lemming in peril.

 

Trailer for the EyeToy Lemmings:

http://www.gamespot.com/ps2/puzzle/lemmings/index.html

EDIT: the Eye part is from0:35 to 0:53.

 

Too bad I couldn't find a gameplay video, because it would show the hurdles which needs to be overcome for the game to be fun.

That is were depth can come in.  Pull your hands back away from the creatures if you do not want to interact with them.

Indeed and perhaps voice for commands like build, stop, drill and so forth.