Avinash_Tyagi said:
Are you sure the receding won't be that big, the Industry collapsed rather rapidly during the Atari crash, even just a few years before people thought the industry was healthy. Depends on who you refer to as the PS2 kids, the core or the more wider audience? Because Nitnendo has already gone after the wider audience with its games. Gaming isn't less mainstream now, because of Wii, but before yeah it was contracting to the core, just because numbers had increased because of population growth and more markets, doesn't indicate expansion, losing the wider audience due to increased costs, higher complexity and boring (to the wider audience) experiences doesn't expand the market, it only drives people away. Thing is, 3D mario was never as popular as 2D Mario, the transition left a lot of people behind |
All I said was that the difference in the relative number when compensating for those factors wouldn't be that big, and I stand by it until someone actually does the math and shows I'm wrong :P
By "PS2 kids" I meant the new generation that was introduced to games in the PS1-PS2 era, that incluedes both some of the "core" and a good deal of the "wider audience".
And gaiming was quite mainstream on the PS2/GBA days. It did loose an audience, but it got other, and that was my point. Sure it would be better to keepp the old audience as well as the new one, but it's not like the former is more important. Let's say games went away from the point they came in the last few generations and all of them go back to the "basics" (I'm not talking simply, or even mainly, graphic-wise here, just to make it clear). We'd be getting back some of that old audience (some just left because they changed), and maybe capture some people who wasn't part of that audience but would be attracted to the same values, but we sure would loose a lot of market in the way.
And 3D Mario may never have been as popular as 2D Mario, true, but I bet the number of million selling series of games got up from the old days.







