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greenmedic88 said:
Exblackman said:
greenmedic88 said:
Exblackman said:
greenmedic88 said:
I don't see how HVS can crank out two quality titles on a relatively short development pipeline and still expect them to remain "quality" titles.

I was under the impression that HVS was a smaller studio.

Currently, I'd have to say that PR seems to be the one of their greatest strengths and focuses as a company, which is not a good thing IMO.

More work on game design and a stronger art department would do volumes for their future products.

Best advice: wait until after you've played the game this time before you start hyping it.

They over a 100 hundred employees they are not that small.... thier actually bigger then some of nintendos development teams...

Ask yourself how long it takes the typical Nintendo development team to produce one of their first rate efforts.

See the problem?

There a couple problem with that statements first off thier reusing and engne that alreadys works instead making totally new one which saves much development .Building an engine is on of the most time consuming in devlopment with that out of the way you only need 1/1/2 to two years to make a game. Example Mario Galaxy 2 which took two years instead the 4+ that the original did.

HVS is supposedly working on two games in tandem. If not and the production pipelines for both are actually staggered, meaning they're projecting their releases for the next 3-4 years, then sure, it's doable.

It still makes more sense for a studio, 100 person staff or not, (which doesn't give us the breakdown on how many artists they have to create all the in game resources, which are independent from the game engine development and still happens to be over 60% of the work load in a high quality graphic based title) to focus on one preject at a time rather than to split up their creative resources into teams working on entirely separate projects.

Maybe they can do it. Naughty Dog did. Insomniac repeatedly does top tier work on short production pipelines as well. But I can't put HVS in the same category on the limited strengths of The Conduit. And certainly not if they're planning on cranking out a full game every year.

They over 130+ employees and have track record of working on multiple titles at once abeit being liscensed games and have done that for years so it is certainly possible for them base on their history to make multiple concurrent games.So manpower is not issue it all execution...Example EA Studios have more artist per studio than most any one else but still make crap games every once a while.



I love fighting games !!! Come on challenge me !