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jesus kung fu magic said:
Feylic said:
If you really played these games all the way through you would know that Krato's was not an all around loving guy when he was first introduced. He was a hardened soldier. So after he became a god, he just continued fighting. As was also mentioned in this thread, he was promised that his memories would go away, but they didn't, so he's still pissed.

If you really played the games , you would have realized that the gods didnt promise Kratos freedom from his memories but that Kratos mis-understood them....which is why he probably clung to the hope that they would erase them because if not them then who?

Kratos would have killed Ares either way because of his vendetta against the god.....he just had support from the gods this way so it was a win-win for him either way.

And if you actually played through GOW1 you would have realized that even though he is shown as a hardened soldier at the beginning, you start to see the character of kratos and what drives him to do what he does in the game to the point you feel sympathetic towards him and what ever Ares had coming to him would be rightfully deserved........this is one of the reasons why GOW1 is vastly superior to GOW2.

And you didn't see the ending of GoW I as tragic? That Kratos wanted to escape the cycle of war and pain, but was denied that by the gods, and became the very god of what he was trying to escape (or if you're going to argue against Kratos and take the less sympathethic view, Kratos had what was coming to him, for his tragic flaws and mistakes?)

 

Kratos isn't an entirely sympathetic character, nor an completely dispicable one.

The scene with the wife asking "When is it enough?" and Kratos' willingness to be a war machine (until the fateful night) shows that he was already war hungry.

Like I said, I think that with such a flawed, but sympathetic character, it's better to just leave it to player choice like in GTA IV. Nico, IMHO, is pretty dispicable and sympathetic too. So it's best for both to see if they continue falling to the same trap and flaw, or if they escape.