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The point about the cheap porting is that no extra work was done then and still isnt.

Its just the game engines which were designed to support Direct X and 3 native cores from written code were recompiled with no optimisation and dumped on the one core of the PS3.
It was a dirty but at the time necessary solution.

Without this fudged game engine the old adage PS3 only has a few games would still be true.

The modern multi plat game engines take the code for a multiplat and optimise for both systems now. Its still no where near as good as programming a specific engine for the PS3 but it shows what can be done.

Its not so much that early Devs were lazy, more that the early game engines were heavily optimised in favour of the Xenon and 360 due to its early release date.

As time goes by we may even see some PS3 only game engines become commercially available.

I'm looking at you Naughty Dog.