Procrastinato said:
The PPU core, by itself, is near identical to a single core of the 360. The 360 has 3 such cores. The PS3 has 1. The PS3 also has 7 additional SPE cores, which, when utilized, beat the socks off the Xenon's 3 "normal" cores easily. Utilizing them requires a good engineer or three, and time. Publishers like to make stuff as cheaply as possible, often even when it might cost them in terms of quality and eventual sales, because they are conservative investors. Hence... bad ports. At least back when people weren't very experienced with the Cell. |
How is taking code disigned to run on 3 cores down to 1 a cheap process? Seams more like they would port to 1 core and 2 SPE's. Which in this case the 360 would have an advantage. This is because 3 actual cores are better than 3 SPE. But when developers take advantage of the Cell additional SPE, this is where you will see the advantage for the PS3.









