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yushire said:
puffy said:
I don't particularly like The Conduit, WaW is far better but how can you say it has worse controls than Red Steel and CoD3 and still expect anybody to listen to anything you have to say? The Conduit has superb controls, Red Steel and CoD3, (I've hired RS, I used to own CoD3) are absolute shit.

That's not my opinion either, them's are the facts.

 

 

"The Conduit has superb controls"

 

 

LOL are we playing the same game? Like I said the only problem with RS and COD 3(which i played BTW) was the turning. You cant turn left and the character will turn around immediately unlike in COD WAW. And WAW's controls was fast especially if you set the controls in maximum.

 

The Conduit I just say this, even many Wii fans dont like the impression of Geoff in giantbomb on The Conduit its actually true especially the controls.

 

http://www.giantbomb.com/quick-look-the-conduit/17-929/

 

 

Wii: Camera in the controller, tracks the sensor bar

PS3: Camera near the TV, tracks the controller

 

So really, whats the difference? What it only did was change whats tracking what

 

 

 

If you watch Johnny Chung Lee Wii's head tracking video you will quickly see the difference. There is a good reason Johnny didn't attach the wii remote on to his head but instead use glasses with IR lights.  That is you have better precision with the camera being stationary than the other way around. Johnny only discovered what Natural Point and anyone else who did IR tracking already knew.

So  Why didn't Nintendo use a stationary camera instead put them in a controller?   Multiplayer ; each camera tracks the IR light separately. Sony find a solution with the camera track different colors instead of just IR light. Thus a stationary camera for better precision at the same time able to track 4 players with the same camera. the newer TrackIR use three IR points to track your head in 3-D space. Sony is using one tracking point with motion sensors to track your hand in 3-D. We have to wait and see how  accurate it is.