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Some people have taken Amy Hennig's quote out of context to conveniently mean "stick a fork in it, the PS3 is maxed out for the generation" when it really just means their programming team successfully offloaded graphical overhead to all available SPEs for Uncharted 2, hence using all the CBE's internal resources as would be the case for any developer who chooses to write code fully optimized for the PS3.

Does that mean they are physically incapable of improving what they can do with the hardware? Does a PC app maximized for quad core performance mean that it is physically incapable of being improved in future versions on the same quad core system hardware configuration? Of course not.

What it does mean is that any developer who chooses to write code fully optimized for the PS3 to take advantage of the hardware now has a new watermark to shoot for thanks to Naughty Dog.