| WereKitten said: Maybe it's just me, but I'd say that motion capture is a subset of motion tracking. On the other hand if I understood correctly the natal library will provide you the numeric trajectories of the tracked points, all work being done on the device itself. As such, I don't think it requires much work in the "tracking" part, just in the "elaborate and render" one. |
Well, Natal provide the skeleton. The developers still have to keep track of what it is doing and how to interpret that for their games. Not all games will utilize the skeleton for an onscreen avatar.
If I were hiring for a motion capture and animation specialist. I would have put that we are hiring for motion capping and animation work. Not work in full body motion tracking.







