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Alright, now the thread is going into the direction I originally wanted it too. :)

Character Customization is something both of you guys really focused on. You also made it clear that the Character Customization is neither linear nor direct like you would fine in the "upgrade" system in Action-Adventures. I also notice the difference between Strategy games and Turn Based Role-Playing games in that aspect, yet I can't help to find that these "Turn Based Role Playing games" have nowhere to belong, if as I suggested the rest of the genre is ditched toward genres. There is the case in which .jayderyu came up with the idea that an RPG should at least have a base freedom in which how you play, of which I agree.

So this is a little "refinement" toward my OP.


There is a Role Playing Genre opposed to my earlier "not being" one.

Turn Based Role Playing Games for the most part(meaning there are exceptions) are neither part of the Strategy nor Role Playing Genre, but a "hybrid" of the two. What is more prominent could only be decided from individual games.

Two defining areas that describe this "RPG" genre are:

1. a "cause and effect" system on the world. What you defines the world you play in, not only your specific character or party.


2. Character Customization. How you fight is based on how you progress your character, as well as some instances of environmental factors(a strategy game trait that is brought over.)

A features that is important, but not defining:

Micromanagement

Most games label as "Role Playing" fall into other genre's "more" as I said.

Overall, Role Playing games are a group of "hybrids" that share those two(or one still not set in stone) defining characteristics. They do change on a game- to- game basis though, and for the most part seem to be "hybrids" opposed to an actual exclusive genre. This is found in other macro-genres, but never to the extent that it is in RPGs.

Also, while a game may have these defining factors, if that isn't the focus, it shouldn't be categorized as a Role Playing Game. This works for both generally accepted RPGs like Kingdom Hearts, as well as non-rpgs with these elements, like Bioshock.

And to Finalize it, the reason this genre has gotten to this condition is due to one company(a few others to a lesser extent aswell), Square Enix. They just want to label almost every game they make as Role-Playing and in the process combine and mesh elements from multiple games.
Alright I'm half joking here, but it makes somewhat of sense.

 

 

 

Edit:
I shall not make any further references to taxonomy, and i'm sorry I got so deep into it, it's just that science rubs my ego and sometimes I can't stop talking about it. I will be glad to teach anything that I can in the future.

I'm the same way with some sciences. Of course, being in high school, I am not at the level of a specialized expertise that you would be in this case, but I do find myself to have to be exactly detailed with some subjects that I find myself to pride the most.(Linguistics, Astronomy and Physics are probably the ones I find interest in the most.)