By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Actually in nowaday terms, FPS are so intrinsically developed over a leveling up system and a character customization options, that it's almost necessary to use different skills and inventory to actually be succesful in the game. You can argue that it's not at the same level as a Final Fantasy game, which is completely true, yet you will have a hard time, say, in a COD game, if you don't upgrade to better weapons and perks on the online aspect of the game, which covers for more than 80% of it's game span.

Strategy games are much more than the micromanagement. In a strategy game you can span your entire actions as a whole, you cannot succeed in a strategy game if you don't use the entirety of the actions that are available to you, and if you don't plan ahead strategies that encompass not only your units, but also the enemy units, and in here comes the micromanagement area per se, the need to constantly upgrade your units, to gather as much resources as you can, to outsmart you opponents.
In a RPG game, it all comes down to character development, which doesn't exist or isn't even remotely a part of the strategy genre. You can develop your character in the parameters that you want them to develop, some RPG gives you more options than the others, yet the core in all RPG's is that basic function.
Also, the micromanagement part in it, is extremely low. Other than the need to upgrade your equipment and skills, you don't have to do resource management, since the need to accumulate the necessary means, AKA gold, can be off-set with good character development. This is most proeminent in western RPG's, in the fact that you can develop your character and evolve your inventory solely from what you get off the field.

Both core gameplays in Strategy genre and RPG genre are completely different and don't fit together, that's why I still stand by that RPG's are not a Strategy oriented genre, and even if they do have some similarities, the only RPG games that come remotely close to the core gaming of Strategy, are games like Fire Emblem and Shining Force, which forego most of their character development in detriment of a more linear and unit based mentality, as, once again, you'll need all your units to actually succeed in those games.

I shall not make any further references to taxonomy, and i'm sorry I got so deep into it, it's just that science rubs my ego and sometimes I can't stop talking about it. I will be glad to teach anything that I can in the future.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"