Premise
This is a competitive game where players compete to complete different tasks. The task will involve a variety of different objectives, get the ball in the goal, clean up the area, destroy targets, etc. The only way players can complete tasks is by contructing tools to do the objectives by themselves. Players are assigned a set of pieces that are used to construct the tools: wheels, axles, scoops, arms, guns, wings, jet packs, etc. Much like creating lego objects. The viewpoint will be a 3D overhead view.
General Gameplay
This is a hands only Natal game. Players can manipulate the pieces via picking them up, rotating them, and snapping them into place. Matches are timed, each player has the same set of pieces assigned to them, and the player with the most objectives completed by the time limit, wins. As the match progresses, better pieces can be gained by completing certain tertiary objectives. These objectives do not count towards the win, but the powerful pieces gained from them, could make the rest of the objectives easier to complete. Offensive objectives can also be completed that will hinder the opposing players progress. Players will need to decide whether to go straight for the main objectives, try and get the more powerful pieces, or try and hinder the opponent.
Tools will have a limited set of AI settings: move these things here, shoot this here, etc. This keeps it more simplified than most custom tool builder games(Banjo N&B, etc). It needs to be simplified because this will be an RTS of sorts where the player might need to make 3 tools to get the balls in the goal, and 3 tools to shoot various targets, and 3 defenders. So once the match starts, players are using their hands to create as many(and of the highest quality) tools as they can to complete the objectives. More pieces are provided to the player as the match progress and certain objectives are completed.
Players can destroy the opposing players tools via creating destructive tools of their own. This does not count towards the win. In order to combat this, defensive tools will need to be constructed. Aka, patrolling tools, or turret tools. The player will need to decide on the number of defensive, offensive, and objective oriented tools that they need to create.
The environments and objectives can be randomly generated so that no two games are alike.
Matches can be between 1 - 4 players(AI or human) via the same screen or Live.