A linear method works fine, when you are only comparing one factor. The only necessary factor that is, Gameplay. I could get into Story and Graphics, yet that would make conflictions, and unnecessary ones at that. Also, I'm just making a basis for genres, I agree that I might have gone of skew, but everything has to start from somewhere. Also, like you said for everything it has to be changed a little to be fitting. For example: If you look at Mathematical Taxonomies, they work at the base like that found in Biology, but they don't work exactly the same. Also, games may not have a genetic lineage, but they do have an evolutionary one. Games have ancestors that sprouted 1 or 2 of them. Then they sprouted 1 or 2 more. And the cycle goes on. Also my idea with strategy was the idea that strategy games focus on micromanagement, which is also a major game play aspect in Turn Based Role Playing Games. It may not be the only one, but it is a major one. Then I made the point that other games that are considered "Strategy" have additional game play aspects as well, that doesn't mean that the core of the game play isn't focused around this "micromanagement" though. There is very little of me trying to make games fit in. It is more of finding the defining game play element, and relating it to the appropriate macro-genre.







