| sugarEXpress said: You have to admidt that your macro genres, although gained through a scientific manner, are useless for a customer and for a game designer. |
Actually, I didn't use any scientific manner to get them. They are common knowledgable genres. There was a thing called Action-Adventure, Action, Adventure, Strategy, Simulation far before I was even born. Apparently I'm not the only person who uses this category. Look under the tab of "Video Game Genres". Find anything similar. Also the macro genres don't work on a specific matter, but that is what the sub-genres are for. You start with a general question for example: Do I want to play a game that is completely combat focused or not? Let's say the answer is yes. Then you choose the action genre. Then you ask what type of style you want to play, and you find the sub-genre that is fitting. Most video game publishers use wierd genre's anyway. I've read "Zombie sword killing game" as a genre before. Even then, that has very little to do with the discussion at hand. "Is the Role Playing game really an exclusive genre that is contiguous?"







