By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Yet a story is not necessary to make a game, game play is. Games are subjective, yet classifying cannot be. The genres of today, classify games by their game play and that is the finality of it. If they categorized them by story we would have Fantasy as a genre. Yet we don't. You *could* classify games by any individual characteristic, but you can only do it one at a time. As of now, genre's exclusively classify game play. This is mostly due to stories being pretty much non-existent in early games. You had the one in the instructions manual, and that was about it. I wouldn't think you would want to categorize games by their graphical features, and their control fidelity would you? Of course not. What happens if the most important factor of a game changes? In the early days of Console Role Playing games, story wasn't important. Now people may argue it is the most important aspect. 10 years down the road, they can't argue that it is the least important. Really there isn't any constant with your system, and therefore it doesn't constitute a genre.