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lestatdark said:
I read your entire OP, if you read my first post you'll see what I mean.

Again, you're stretching the genres a bit too far. Chrono Trigger doesn't have more micromanagement in combat than a FF game or even old style rpg games like Ultima, Crystalis, DQ and so on. You can say that because you feel that, but it doesn't even make it remotely true, your grasping at small straws trying to tie up and knot things of polar oposites.

Hell, even one of my favourite RPG's and games of all time, Parasite Eve, has tons more micromanagement and strategic outputs in combat than Chrono Trigger could ever have. Now you say that Fire Emblem and the other are a sub-genre. You're creating Sub-genres out of sub-genres. As if SRPG wasn't enough, you're trying to categorize them into another subgenre, as to fit into your theory.

As a scientist myself, I tell you, you're doing the complete oposite of what you should be doing to prove an hyphotesis. You're fabricating your own assumptions out of thin air, making connections and elations between things that barely do have. As I said, to use your logic, you'll have to consider other genre games to be RPG as well in most mechanics.
Once again, I use the COD exemple. You'll have for most of it's core gameplay time RPG elements, with leveling up, perk (skills) management, gun evolution (which is found in RPG games that use guns) and more others.

You're theory had sense at start, yet you lost it credibility when you tried to bring together games that have nothing to do with the genres that you're trying to create.

I would put most of those games under strategy as well. Some would go under Action-Adventure. These wouldn't be SRPGs. They are a different sub-genre called Turn Based RPG. I'm not creating any genres. Notice how I go about comparing Action-Adventure's and Adventure RPGs. I first as a question. Then I make an observation. Then I make a hypothesis from the data I observe. Then I form a conclusion. Whether I explain that conclusion or not is my choice after that. Now I did the same thing with the Strategy genre, but instead of asking all of those questions I just did that myself and found one where it works.

In taxonomy you start with a general question. Say for example: Is it a vertebrate or not? Then you form two groups. Those that are vertebrates and those that are invertebrates. Then inside each group you ask another slightly more specific question. You do this until you narrow it down to one answer.  I'm doing the same thing with RPGs, but I'm not getting as detailed, that would take forever. I see that you are studying Biochemistry, so you should know how taxonomy works, maybe I'm missing something, but I think I'm going about things right.