I read your entire OP, if you read my first post you'll see what I mean.
Again, you're stretching the genres a bit too far. Chrono Trigger doesn't have more micromanagement in combat than a FF game or even old style rpg games like Ultima, Crystalis, DQ and so on. You can say that because you feel that, but it doesn't even make it remotely true, your grasping at small straws trying to tie up and knot things of polar oposites.
Hell, even one of my favourite RPG's and games of all time, Parasite Eve, has tons more micromanagement and strategic outputs in combat than Chrono Trigger could ever have. Now you say that Fire Emblem and the other are a sub-genre. You're creating Sub-genres out of sub-genres. As if SRPG wasn't enough, you're trying to categorize them into another subgenre, as to fit into your theory.
As a scientist myself, I tell you, you're doing the complete oposite of what you should be doing to prove an hyphotesis. You're fabricating your own assumptions out of thin air, making connections and elations between things that barely do have. As I said, to use your logic, you'll have to consider other genre games to be RPG as well in most mechanics.
Once again, I use the COD exemple. You'll have for most of it's core gameplay time RPG elements, with leveling up, perk (skills) management, gun evolution (which is found in RPG games that use guns) and more others.
You're theory had sense at start, yet you lost it credibility when you tried to bring together games that have nothing to do with the genres that you're trying to create.
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