By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Rubang, do you really have the technical knowledge to make a judgment on whether the procedural animations specifically created for Uncharted 2 could be perfectly replicated by an animator working with more traditional techniques?

If you assume infinite time and infinite hardware specs, I can see that, but it seems a bit arbitrary, since no game can take forever, not to mention the fact that the article seems to be pretty clearly referring to current generation hardware. (The interview the article quotes is titled "Behind the Scenes: Mastering the Cell Processor.")