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The Ghost of RubangB said:

I'm not dismissing their hard work.  I'm dismissing their boasting.

I even called that type of animation "awesome" and "the future" in my posts, and wasn't being sarcastic at all.

What boasting?

As for the actual content: the same not being doable by manually animating an explosively increasing number of models is a fact. So that's not boasting as in making wild, subjective claims.

As for the form: he's being interviewed by Digital Foundry - a videogame tech blog. So he's not boasting as in pushing a tech feature matrix over other aspects of the game or trying to be confrontational against the art of animation.

Your words: "Big deal. Sounds like every other pretty game out there"

In this context it is a big deal, and it's not like every other pretty game out there. It's a nice accomplishment, and he's right to be proud of it.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman