| .jayderyu said: I get the impression that hes refering not so much to a poor story, but in fact that the electronic game can typicly be more than book or movie. If the story is so linnear in nature why make it a game at all? and if the game is what's important why make a story at all? |
Originally, game developers made stories linear either out of necessity due to limited hardware (Ultima, Phantasy Star) or because the developers wanted their product to stand out from the other games on the market (Final Fantasy, Mother, etc). Now adays, 'linear' story is up to the eyes of the beholder, but often times comes about due to the developers wanting to focus on either the story or graphics over gameplay. Many a successful gaming series has been made because they put emphasis on high production values and a very linear storyline, and not just RPGs. The argument can be made that many action games or adventure games now adays follow a linear storyline. Stuff like God of War, Metal Gear Solid, even Uncharted where the majority of story is dictated by mini cutscenes and triggered gameplay events.
Sure, you could make these into books or a movie, but games are big business now. Many games can do MUCH better than a movie and infinitely better than a book. And plus, many game developers still enjoy making games, even if some of them border on the amount of reading you find in the avg. novel and have far less actual 'action' you'd expect.











