shio said:
Exactly. The dedicated servers aren't only about the lag. They're also about the communities built around those servers, mods, options, customization, admins being able to ban cheaters/idiots, and just play the way you want. All of that will be lost in MW2. |
This is based upon Activision seeing the console market model superior for revenues than the PC market. By doing this, they look to crack down on pirated copies of the game, and oversee everything gameplay wise, and can then be able to run advertising also in the place where gamers log in, and get more revenue. It breaths some life out of the community, but that is replaced by more money. Did you think that top game titles wouldn't go this way? Or are you still telling yourself that PC titles outsell console titles by a wide margin?
Anyhow, company run servers happen to also force the players to meet each other online, and does help foster the generating of community.







