| Helios said: Garcian: Uh-huh. The simple fact that a work of art happens to be animated and/or appeal (in part) to a young(er) age group does not by itself limit it's artistic value, nor does it prevent it from telling great stories or dealing with relevant themes in a mature and thoughtful way. And let's not forget, as Khuutra said, the value and merit of a story should be measured by how well it achieves it's intended purpose. |
There is nothing mature or thoughtful about Naruto or DBZ. Nor do either tell anything close to a great story. They're cartoon shows marketed to young teens and designed to sell action figures and other merch.
Also, that comment about the value and merit of a story is bollocks. If I write a story with the intention that it be the worst story ever, and succeed, does my story have value on par with a Nabokov novel?
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







