Thechalkblock said:
How was the story weak? |
Obviously because it didn't include at least five hours of non-interactive, rambling cutscenes. That seems to be the standard of what makes a good video game story 'round these parts.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







