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Avinash_Tyagi said:
Money hats aren't the issue, its development costs, trying to chase after the core market requires expensive hardware and game development, its why game costs are around 20 Million+ on the PS360, while a fraction of that on the Wii, in order to chase them, Nintendo would need to put in so much money, that the benefits from the software sales wouldn't be worth it

 

I don't think an "updated Wii" would be so expensive... it doesn't cost $600 to make such an hardware these days...

And Nintendo has already made billions and billions each year for a long time: they could easily release a more powerful Wii, and secure even more profits if any multiplatform game out there could easily get ported to their console as well... and the devs would see even more incomes for the exact same games, with nearly no addionnal costs, except the "motion controls" adaptation... many graphical engines are powerful enough to port the games anywhere if the hardware is powerful enough, the problem isn't there...

The only real problem here are the dev costs, that's true: that's why some "niche" games seem impossible on PS360, because the risks are too high: the potential userbase is often under the million mark, and if the game fails, or don't sell enough copies, the team goes down...

But if Wii can't be a viable alternative, because there aren't enough "avid gamers" and "niche lovers" amongst Wii owners, the exact same problem will happen on Wii as well: just on a different scale, because the costs are not that expensive... maybe they need 300k-500k instead of a million: but if they don't get these?

For me, it's really the biggest probem this gen: the originality and the creativity may be put aside, with all the money invested on "safe formulas" and copycats and sequels of famous franchises...

I'd like to see Nintendo doin' something really good, especially for the most creative japanese teams: promotionnal support, distribution deals, 2nd party deals, whatever... but when i see how Nintendo is treating some of their own games: Disaster not released in the US, Excitebots not released in PAL, just a couple of examples... then i feel sad: if there's only room for the biggest blockbusters, what will happen to Fire Emblem, or even Metroid? And all the other "niche" japanese games made by 3rd parties: if they're gone forever, then we're really missing something important, and i may just as well forget about gaming...

Cos you see, i don't care if Nintendo makes one billion or five billions a year: i'm not a shareholder, it doesn't make my life any better... see what i mean? I care for creativity, i always use to support my favourite artists, in the music world, in the animation world, in the sci-fi world... i see Nintendo as the last "real" console maker out there, as Sega and Atari are now gone, and i still enjoy Zelda and Mario and Metroid, and all the best DS and Wii games out there... but if games like Okami or Little King's Story become "unviable", and Nintendo doesn't care at all, i would feel... bitter...

 



 

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