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Well watching the Game trailers review, it seems like the big draw is what you see, and what you do takes a backseat Something I thought kind of weird, they say they don't understand how Ubisoft did such natural looking animations, but they mentioned earlier when you move around the city it's basically automated except for your direction, and it's really easy most of the time. If fundamentally all you control is the direction, and there's no jumps to miss or timed events to screw up, then is it that hard to understand how they did it?

Even weirder, they say there's no awkward animation transitions, but just before the five minute mark Altair kind of snaps in place after kicking a guard off a rail.

FYI, the 1UP review will spoil the twist Game Trailer’s mentioned, but apparently it’s something you learn right at the start of the game anyways.