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Well RFOM was released in November 2006, Ratchet & Klank in November 2007, so it would sound right if it was released in November 2008.


I think that should be about right. Brilliant games take lots of time to develop and plan. If we see the engine advance as much as we did with Ratchet & Clank (far more SPE usage combined with texture streaming) Resistance 2 should technically become mind blowing from the technical perspective!

I am impressed by R&C with regard to polish and draw distance. It's really cool flying around a level and seeing the dinosaurs down below and in the distance. 8-)



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales