| Kasz216 said:
Yeah, it's why i never got developrs and people who really like "movie like" expierneces with their stories. That's like praising a movie for it's "Book like" presentation. "There is text, right there on the screen, and it's good text!" What most people are failing at doing is trying to find ways to tell more effective stories proceduarlly and in the moment. I mean how many times has a choice been taken out of your hands by a game to be done by the main character and you've thought "I'd never do that. That's stupid!" |
To be honest, I pretty much never ask myself that question unless I'm playing a Bioware title.
I'm pretty much used to just playing for the gameplay and watching a story unfold.







