Pristine20 said:
You realize that you aren't forced to play through those story modes right? So they really don't hurt. Sometimes it's even fun to laugh at how bad they are. IMO, it's better to have bad one than to have none in such shooters. I have to agree that most games have crap stories though. However, JRPGs are my favorite when it comes to good storylines (yes I know, certainly not the ones about teenagers saving the world). They certainly aren't as good as movies or some animes I've watched but they actually make a decent effort in some cases
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Of course I realize that. I also realize that I don't have to play the game in general, buy the game, or ever even by the system that allowed the game to be played. Or even buy the TV that allows the system to hook up that allows the game to play that allows me to play the story mode. Thus I'm not forced to do any of this to figure out how much it affects the whole game.
So please tell me how that response makes sense. "You can disregard a part of the game and still understand the whole of it." Composition fallacy as you move from the part of a whole to the whole entirely. Doesn't take much other than my few examples to understand why that is illogical. I brought it down all the way to the part of the TV in the whole gaming setup and yet even not having to do that doesn't make sense.
Point being, if it is on the game, it matters. If you overlook it then you can't rate the game as a whole. Thus why I've stated if you aren't going to come up with a good story... then don't even bother putting it in or keep simple. Don't make it something it isn't. However, you can't commit a composition fallacy and simply disregard a part and then still think you can move to the whole.








