vlad321 said:
"Popular games?" Do you rea;ize CoD4 was utter shit MP with its levellig system and BioShock was inferior to System Shock 2. Maybe people jsut didn't want to play the games to begin with. PC gamers have a far higher standard than console gamers. If Halo was multiplatform it'd have had the same ratio, yet Valve and Blizzard come around d they have sales in the millions? Please, it's not pirating it's poor quality. Again, show me the damn statistics. A few hundred years ago it was widely believed that the sun rotated around the Earth too, even the damn Pope said it was true! Just to clarify here: http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ Look at spore and the sims 2. I realize that it's old data now, but consider the fact that in the same time frame the top 2 games sold far many more millions than they were pirated in that same time frame. Now provide numbers to contest that or stfu with your bullshit. MOST people don't use matchmaking. They go to the same server they have selected and they play there. As pointed out above, it gives people a sense of community. In fact MOST PC gamers do that. Why do you think Valve added in a semi-proper server browser to L4D? Because people wanted it and didn't want their matchmaking bullshit. |
I love how nothing you've said is remotely backed up by your link. You give your own reasons for why CoD or Bioshock sold poorly on PC, (though experts - and the developers - would say piracy) with no basis. And then you list stats for a few games based on 1 year's bittorrent estimates. Reading the page you linked, Spore had 1.7 MILLION downloads within the first couple MONTHS of it's release. And you're using that to defend your claim that there's not much piracy? Or Assassin's Creed? I'll go off the stats from the page you listed - It had a million pirated copies downloaded in '08. 700K of those were before it launched. It's first few months on the market, it sold 40,000 copies.
http://uk.gamespot.com/news/6195570.html
Pirated copies outnumbered those sold 17 to 1. and this game was critically acclaimed, it didn't suffer due to "poor quality." Are you done, or you want to make up some more excuses and link more vaguely relevant data to support it?







