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vlad321 said:
Jereel Hunter said:

I was tempted not to dignify you with a response, since you decided to call everything I said BS when you clearly have no concept of the topic in question.

http://www.gamepro.com/article/news/165488/hard-times-pc-game-piracy-in-us-estimated-at-75-80/

Numerous studies (hey, feel free to google it yourself - it will help you avoid appallingly ignorant statements) show that the majority of PC gaming done nowadays is pirated. As the article there shows, it's why so many developers favor consoles now. 

And I stand by the fact that most users don't need custom servers. Granted, it's nice, but so is a good matchmaking system put in place by the company. and guess what? The "most used" servers for virtually all PC games are ones which pirated copies of games work on.

Please do some research before calling things blatant lies, and consider sprinkling a little common decency in with the waste you're spewing.

So a random dude says he feels like 75% of the people are pirates because, and I quote:

"I didn't believe [the data] at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them,"

He doesn't have pirated data to compare his sales against. All he has is a ratio of console vs PC sales. CoD4 and Bioshock were nothing phenomenal for your PC gamer since they didn't reallt stand out as much. If it's so easy to google, do it yourself and back up your argument. Als don't cherry pick some examples. For every Demigod I can thrown Sims or Spore at you. Here is the best data I can find you. Spore is the most pirated game of all time aat a little over 1.5 million copies pirated. It has sold many more millions. So yeah, bullshit.

And I stand by point that what you say is more or less all bullshit. I haven't used matchmaking in a lng long time, even in games that DO have it. Please do some research yourself before continuing.

A random dude quotes statstics that are generally accepted as being true. (He wasn't the one making them up.) And yes, popular games selling 5 to 1 or 10 to 1 on consoles indicate show pervasive piracy is. A game sells 5 to 10x as much on a system where it can't be pirated. You can call it BS all you want, but the number of small developers who have suffered from piracy(want an example? check some of the other links in that same article, one of which is a small developer talking about the effects of piracy on his company) and have made clear how much damage it's doing, carries a lot more weight than "this is BS. I have spoken.

I especially like your last paragraph. Let me paraphrase is. "What you say is BS. I don't use matchmaking, so you need to do research." Oh wow, someone who hasn't used matchmaking in recent times (thus making you rather unqualified to compare it's current weaknesses to custom servers) decides I should do some research, when I'm the only one who actually linked soem data about piracy - and what's more, you apparently cherry picked a line where the writer expressed his opinion, when the article is has quotes from developers discussing actual piracy rates. Speaking of research, did you even read that before deciding it was invalid?