Of course videogames don't tell great linear stories. Give me your best examples, and then think where they would fit within the cinema. MGS4, that's a shallow summer blockbuster waiting to happen. Gameplay is always going to limit the kind of story that can be told so we'll never get a boxing game with the narrative of Raging Bull, or a boring walkathon with the narrative of Sideways. In fact, odds are we'll never get even remotely close to the range and scope cinema has had for decades. Gameplay will always limit it, and because of the action oriented nature of most games, the stories will have to reflect something akin to a Michael Bay flick every time...at best. It doesn't help either that we haven't come to the point where games have been able to turn the character models into legit actors that can put on anything but a hollow performance.








