Jereel Hunter said:
I wish it was. Sadly, the number of games pirated on PC nowadays VASTLY outnumbers the numbers actually sold - and this functionality is critical for pirates to be able to play multiplayer games... whereas many normal players don't need it... which means not only are the majority of players pirates, but pirates have a much larger % of players(nearly 100%) which are effected by this change. So guessing that 75% of the petition signers are planning to pirate it could actually be a conservative estimate. |
Again, moving to Steam activation was enough combat for piracy, removing dedicated servers causes more problems for normal players.
"Many players don't need it" is so wrong, so so wrong. Do you know how ridiculous it is for European/Austrailian/Many other countries players to play with people from the US on listen servers? On top of the distance, some countries don't have the infrastructure to support decent internet connections for gamers there. Say hello 250+ ping as a low standard. Even a US citizen playin with someone on the other side of America, is still demanding on the average internet connection. Removing dedicated servers is seriously shafting countries far from the US, now add those people with my previous examples and you have a lot of disadvantaged players.
The max players in these listen servers will be 8-16 at best, and will still have lag problems. The average persons upload speed just cannot take the stress of hosting such games. If you play TF2 you'll know that even though the standard games are 8v8, the most popular servers for casual players are big 16v16 games on dedicated servers console modded to allow such numbers. So yes, unless you have any facts on the matter (especially for pirated Steam games online) I think you are exaggarating your claims.








