I think the big thing CoD is missing is on the secondary textures. And what I mean is that the primary textures that the player is supposed to be focusing on are very sharp, crisp and in general well done. But the secondary stuff you aren't supposed to be looking at in combat like walls, the ground, rubble, etc... is not nearly as sharp and it creates a contrast between the two when you are looking for it.
Which basically goes to the heart of my opinions of CoD4, which is that it is a great game with solid graphics. But it is missing the sharper secondary textures to make stand out as a "Wow" or a "Holy crap!"...at least on graphics...because I must admit I adore the mission death from above on arcade mode =P There is just something awesome about using the 105mm cannon to rack up huge points that cuts to the core of why FPS games are fun.








