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Smash_Brother said:

1. Rare is notorious for going over budget, not making deadlines, and generally making a development cycle cost far more than it should.

Agreed

2. If Nintendo fans didn't jump to the 360 for PD0 and Kameo, why would they start now? BK isn't Final Fantasy, and BK2 sold literally less than half of the first title and that was WITHOUT necessitating a $400 console jump for fans of the original.

PD was a shooter - something that by definition is more 360 than Wii. It sold well enough (given it was a launch title). Kameo was a new IP, not something Ninty fans have played for years.

BK is something a lot of Ninty fans (n64 era) will remember and recognise.
 

3. BK3 will NOT appeal to the 360 demographic. It's going to meet the same fate as Blinx the Cat, Toejam and Earl 3 and Viva Pinata: all franchises which flopped on Xbox consoles because it's the wrong demographic.

I think it will sell a lot better than all these. Firstly - it has to be a good game. Its also a platformer - which I agree is not a core 360 demographic. But that's the point of Rare titles right? To lure "new gamers" to the 360 platform - it never was going to be easy. 

 

All signs indicate that bothering to develop, release and market BK3 will result in nothing but a net loss and a great deal of time wasted.

Why shouldn't it be on the chopping block?

Few people loved BK more than me (I was pushing for them to be in SSBM) but by business logic alone, BK3 isn't going to make MS any money and I'm sure someone at MS has realized this by now.

I love BK as well - very fond memories of both games (not sure if I ever clocked the 2nd - probably :P). If MS get this right, and start cranking out lovely BK TV ads for the title - its going to be hard for me to resist a 360. 

Of all the brands MS bought with Rare - this is the one that actually has some value. Its a pity too - I can only imagine what a Rare developed BK title for the DS / Wii would be like (using the Galaxy engine? Mmmm...). 


 



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