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eggs2see said:
selnor said:
kanariya said:
eggs2see said:
selnor said:

Do you know anything about FM3? Your comments tell me you don't? FM3 is full aerodynamic modelling. Based on Mclarens billion dollar simulator. Getting in a slipstream and then pulling out to overtake has the car hit turbulent air affecting the car. Use a wheel with forcefeedback and this is so apparant. You say GT goes for auto enthusiast and FM for 16 year old. Major LOL. Thats why the physics in FM3 have beat PC sims. LOL. Proper tyre flex and deformation that affects the cars handling, proper downforce due to realtime aerodynamic modelling. Use the clutch wrong or to heavy will result in you screwing up your gears. The list goes on.

People keep saying Polyphony are working on new engines for damage etc. I'm not as nieve as many. 5 months till release. Hate to break it to you, but new engines etc normally take 12-18 months to design and are undertaken in the first phase of development. Dont expect GT5 to be much different to what youve already witnessed. If it is going to be, expect the release date to slip for Japan from March to the holidays.

ROFL... i love it how once someone gets behind a monitor they become experts on all things.

This turbulent air you speak of is a phenomon in Formula 1 and other high downforce race cars, i'm guessing your a fan of F1 by your picture, but clearly you don't fully understand it.

The way it works is that an F1 car is designed in a wind tunnel, and is designed with air blowing strait at the car (clean air), when one F1 car is closely following behind another the car in front creates a disruption in the air passing over the car (turbulent air or dirty air) and then when this hits the car behind the aerodynamics which have been specifically designed to work with clean air do not work so well as the air is not passing over the car in the same way as it was simulated.

This is why overtaking in Formula 1 is so difficult, and it is why they changed the rules this season to reduce aero and instead change to slick tyres to increase mechanical grip while reducing aero grip.

 

 

 

Apparently everything related to GT5 is inferior to selnor.

 

Hmmmm. It seems someone assumes I know nothing about 16 years of persistant cars and racing in my life. LOL.

Yes your correct about F1, although you miss some HUGE major factors. It's actually worse for F1 cars to follow closely when speed is reduced for corners. Because understeer is a major problem. Not enough airflow to keep the car down. There is more, but I dont have 6 pages on aerodynamics.

As we are talking about FM3 I'm sorry but I have to seriously laugh at you. I'm guessing you know what cars are in FM3 right? I'm guessing you know you can add PROPER aerofoils to any car in FM3, right? Firstly In a NORMAL car with no aerofoils turbulence can be felt by a car behind it with a distance of 7 meters or less when speeds exceed 135mph. Did you know this? By your comment I think not. You thought I knew nothing LOL. Seriously go and learn about cars and racing. Now, if you add aerofoils of any type that are designed to keep the car glued to the road better, the speed it will affect the trailing car reduces. On average to many tests around 91.7mph.

Now the turbulence is not as drastic as it is in Formula 1 ( but then 200mph and the best aerofoils in the world will do that to the guy behind ), but it exists, and DOES affect you while driving. Le Mans cars get it alot. Touring cars get it mainly on high speed straights even without working aerofolis.

You need to do some research. It sounds as though you assume. I know quite a few people in real life in the motorsport industry. Not just F1.   

Right ok, just look at what i picked you up on. You have stated that cars hit turbulent air when they pull OUT of slipstream and into clean air.  Thats wrong. They hit turbulent air when they are behind the car.

As for the rest of your post. I never said it was better for F1 car's to travel closer at any speeds, however at lower speeds the affect of turbulent air from the car in front would be reduced due to lower wind speeds, so you are wrong again.

I would also love to know where you got the figure of 135mph @ 7m for "normal cars", define a "normal car". 

I think your talking out of your bottom.

Oh man. dude seriously. No Just no. Maybe I worded it wrong. What I should of said is when a car pulls OUT of the turbulent air the driver has to make adjustments. Now slipstreaming is essentially a pocket behind the car in front. It is great to be in to gain an advantage on a straight, pull out of it to overtake and you will notice straight away the car pull to the right or left ( depending on which side you pull out. So I am right. Yes go to overtake and you will feel the car wanting to pull. Correction needed.

Yes there is less turbulence in a corner due to slower speeds. But what I was saying is it's alot worse because when you ask the car to turn at that distance in an F1 car you will get tremendous understeer. It's worse in a corner for F1. ( I am referring to corners where an F1 car needs downforce. )

Normal car is defined as a car without aerodoils. Or a car that looks like a normal road fairing car. Ie Touring cars. That figure came from a 3 week stint at Ford touring cars in 2004 where I learnt alot. But you take that how you will.

I'm sorry if my wording confused you, but above is what I meant.