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Smidlee said:

Well you seem to assume that Polyphony hasn't been working on a new damage engine during the whole time of GT5 development. I've seen many PC games have extra files left in by the developers who obviously didn't have time to add a feature in the final product. Gt4 was suppose to have online multiplayer yet it was dropped for example.
Thus as far as we know this new damage engine could have been worked on since Gt4 yet now after seeing Forza 3 they decided to fully develop it for GT5. (this is the same as saying Sony wand is copying Nintendo when Sony was working on  stuff like motion controls during PS2 years)

 Also the comment that Froza is "based on Mclarens billion dollar simulation" is about as much impressing to me  as these so called "based on a true story" movies. I learn these movies often are a load of crap with just a hint of facts in them. So I guess this makes Forza 3 not a racing sim after all but a "racing sim" sim.


No. I am being realistic. Less than 5 months till release of GT5 in Japan. The damage system we have seen is pretty much it. Bear in mind development will likely stop late February we have maybe 15 weeks left of GT5 develoment if the game releases in March for Japan. Dont forget it goes to manufacturer and likely will have 2 million disc ready for launch. With this in mind, a masively slow developer like Polyphony will NOT IMO change or have a different damage system to that already shown. The remaining 15 weeks will be spent ironing bugs that were reported at TGS09 and making sure the game is completely come together. There is no designing new engines at this point in the game process. No way.

If they are Japan wont see the game till christmas. Sorry but that is the process. Engines are finished probably 2 years ago. Seriously mate, I'm being realsitic to the whole game dev program. If they are still designing any engines now, they would have to playtest these engines to iron bugs out of the code. That can take 3 months and even then still have bugs left. Think about it. I'm being pretty realistic about it. Sony are rushing them IMO. I firmly believe they have been very slow devs. Yes they have loads of cars but only 20 tracks to model. FM3 had less cars but an extra 15 tracks to model. So the dev time should have been the same.