| MikeB said: @ LordTheNightKnight HD gaming is not dependent on screen reolution as HD movies are, since the details are not kept in the screen resolution, as they are in HD movies. Of course the rendering resolution counts significantly as well. 600p is of course still better than 480i/p or 576i/p (PAL) and of course I agree a game like God of War 2 still looks good upscaled on a HDTV, but for God of War 3 I expect a native 1080p resolution. Developers are making significant sacrifes on the XBox 360 and this affects the PS3 games library as well, I think it's interesting to discuss. Of course graphics artists, musicians and game directors all play an important part in making a game as good as possible, but I'm also interested in the art of programming having followed the demoscene quite extensively, a more advanced game engine provides these artists with more extensive options. I am sure XBox 360 fans would have made a big deal if the game only ran 600p on the PS3, like we have seen in early porting cases of the past. I think it's quite funny actually when they downplay such issues otherwise. ![]() |
That's why your arguments fall flat. You don't know some of the fundamentals of 3D gaming. Rendering resolution is part of the texture buffer, not the frame buffer. If you don't know that basic difference, you really shouldn't claim what resolutions the systems are capable of.
And no matter how much you deny it, the PS3 has to make sacrifices for its frame buffer as well. If you knew what a fram buffer was, you would know that other components on the PS3 are not capable of enhancing the resolution.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









