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selnor said:
LF-A said:
yo_john117 said:
LF-A said:
F3 has fake visual damage. PD is working on real visual damage for GT5 it was shown behind closed doors.

Fixed for accuracy

 yahh ha sure.

They are working on real damage not that prerendered visual stuff of forza some of you love so much.  Thats the differance between Gt and Forza fanbase, one is fine with fake as long as its eye pleasing the other wants real damage with physics behind.  Damage as in aredynamics all out of whack messed up camber alignment.

Look at the speed the cars crash in forza streight into a wall like that would tottal the car, its just so damn fake.  Great racer but no sim, Gt strives to be as good a sim as possible Forza does not. 

As much as they are said to go after the same people they don't.  GT goes for the auto enthusiast while Forza the 16 year old that wants stickers and a big wing on his car.

Iam not saying pd will mnage to do what thye want surely not on all the cars.  But id rather have real damage on the race cars then fake stuff on everything. 

Hell id rather have a wind tunnel ingame to mess with aero stuff then all the body kits and damge stuff.  My car would not go past 200kph but damn it woudl stick during cornering.  But thats just me.

Do you know anything about FM3? Your comments tell me you don't? FM3 is full aerodynamic modelling. Based on Mclarens billion dollar simulator. Getting in a slipstream and then pulling out to overtake has the car hit turbulent air affecting the car. Use a wheel with forcefeedback and this is so apparant. You say GT goes for auto enthusiast and FM for 16 year old. Major LOL. Thats why the physics in FM3 have beat PC sims. LOL. Proper tyre flex and deformation that affects the cars handling, proper downforce due to realtime aerodynamic modelling. Use the clutch wrong or to heavy will result in you screwing up your gears. The list goes on.

People keep saying Polyphony are working on new engines for damage etc. I'm not as nieve as many. 5 months till release. Hate to break it to you, but new engines etc normally take 12-18 months to design and are undertaken in the first phase of development. Dont expect GT5 to be much different to what youve already witnessed. If it is going to be, expect the release date to slip for Japan from March to the holidays.

ROFL... i love it how once someone gets behind a monitor they become experts on all things.

This turbulent air you speak of is a phenomon in Formula 1 and other high downforce race cars, i'm guessing your a fan of F1 by your picture, but clearly you don't fully understand it.

The way it works is that an F1 car is designed in a wind tunnel, and is designed with air blowing strait at the car (clean air), when one F1 car is closely following behind another the car in front creates a disruption in the air passing over the car (turbulent air or dirty air) and then when this hits the car behind the aerodynamics which have been specifically designed to work with clean air do not work so well as the air is not passing over the car in the same way as it was simulated.

This is why overtaking in Formula 1 is so difficult, and it is why they changed the rules this season to reduce aero and instead change to slick tyres to increase mechanical grip while reducing aero grip.