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Yawn. More developers blaming the poor sales of their "test" Wii title on consumers, rather than where that blame truly lies: Themselves.

If you have a good product that consumers want to buy, you advertise it well, and you price it according to what people will pay, then it will generally sell well. Visceral Games obviously missed the mark on at least one of these aspects (most likely more than one), or else their product would have sold. Simple as that.

Regardless, consumers are never to blame if your product doesn't sell. If Visceral really want to make a Wii game that sells, then they'll do things differently next time.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom