MikeB on 12 November 2007
@ starcraft
This then presents a problem Mike Bouma. Why is it that your examination of the PS3's capabilities are routinely at odds with those of multi-platform developers, as well as inconsistent with the repeated and widespread delays and frame rate issues present in supposedly the most prolific and brilliant exclusive games?
To quote myself with regard to the PS3 and Cell processor from a couple of years ago (July 2005):
"I understand that games developers may not be too fond of the idea of having to learn new ways to write their software"
"for software to really take full advantage of the new Cell technology, software needs to be optimized for using the specialized SPEs"
"Today single CPU solutions are dominant, thus multithreading isn't really that much of a benefit. Software developers who mainly write for single processor solutions don't like doing extra (time=money) work to get the most out of multithreading for other platforms."
So I was actually expecting this to happen. IMO listen to the exclusive developers, they know the hardware best.







