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johnlucas said:

Read Sean Malstrom's Theory of Cycles and you will know why this belief exists. In fact it explains ALL of people's beliefs on what "games" should be and why they believe it to be this way.

Theory of Cycles

http://thewiikly.zogdog.com/article.php?article=3&ed=1

John Lucas


Thank you johnlucas.  That was a great read.  I highly recommend it to everybody in this thread!

 

 

Regarding the topic: stories can be good and they can be bad.  Either way they are completely unnecessary.  A plot would be a hindrance to a game like Tetris or Ikaruga which are based on flawless controls. Other games have a shell of a story like Super Mario Bros. 3 or X-Com, just enough plot to get you goomba-stomping or alien-blasting, but too much plot would slow those games down when you're already itching to stomp some goombas or blast some aliens.  Other games suck me in with epic stories like FF6.  I guess I swing both ways.

But like graphics, the best story in the world can't save a game that controls like shit.  Be careful everybody.  There are some really horrible games out there.  Don't let shiny graphics or great stories fool you!



Favorite Companies: Nintendo, Blizzard, Valve.
Recent New Favorites: Grasshopper, Atlus. (R.I.P. Clover.)
Heroes/Homies: Shigeru Miyamoto, Gunpei Yokoi, Will Wright, Eric Chahi, Suda51, Brian Eno, David Bowie.
Haiku Group: Haiku Hell.
Nemeses: Snesboy, fkusumot. 
GameDaily Article that Interviewed Me: Console Defense Forces.