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SaviorX said:
"For starters, combat is extremely stiff. Attacking is slow and glitchy, and the controls make it difficult to execute timely commands. Switching between spells and weapons requires holding certain buttons down and doing so on the fly is frustrating. However, this is slightly stifled thanks to some of the worst enemy AI ever. Dragons, giants, yetis, and strangely powerful rabbits are easily dispatched with a quick dash attack and subsequent retreats. The only way to dodge attacks are based on certain statistics (which barely make sense) making toe to toe combat almost impossible. Casting spells takes too long and it’s too expensive to rely on it as your primary attack."

Is he right? Are all these flaws apparent in the gameplay? If so, why would you guys on VGChartz continue playing a seemingly sub-par game?

I need some clarification here.........

Because the game isn't sub-par.  It's not without its flaws, but it isn't nearly the abortion he makes it out to be.

- Attacking is not "slow" or "glitchy".  I can be depending on whether you use a heavier weapon or not, but that's due to the weight of the weapon.  Weight is a stat for each piece of equipment.

- Switching between spells and weapons only requires you to hold down 'Z' and press - or + or just hit 'A' or 'B'.  I don't know what he's talking about there.  Weapon attacks are always assigned to 'A' and 'B', while magic attacks are - or + (with 'Z' held).

- Hand to hand combat is stat based, which isn't a bad thing.  And you can dodge.  Toe to toe combat is very possible - I'm a Fighter and that's all I've been doing.

- I do agree that casting spells takes a bit too long, but I wouldn't doubt that there's a way to increase casting speed for higher level Mages.

 

I don't think the reviewer really wanted to enjoy this game...