ultima said:
Unless the threads you've seen had the game developers participating, they couldn't have been accurate. But if you do find those videos or screens I would love to have a look at them. I'm not holding it against games that do not have a dynamic change of day feature, but it's definitely a plus for Crysis and it clearly shows the game's complex lightning. For example, in early dawn and late dusk the sky is red due to scattering and refraction, and all of the cast shadows are realistic and long. At noon, on the other hand, sun is directly overhead and sky is bright blue. These changes of sky color are also perfectly reflected in the ocean. There may be some subjectivity in our discussion but if we don't speculate things we don't really know (like polygon count), subjectivity is at minimum. PS. I just ran a GPU benchmark, and the average polygon/frame count is about 2 million. |
If polygon count is revealed by the developer in the various instances. Then we do know and it's not speculation. The thread I mentioned summed up developer revealed numbers. Hence I am not speculating and i'm right. etc etc.
It was also revealed that uncharted 2s average char polycount was 80k (the highest i've ever heard of in a game) and that the game runs up to 2 million triangles at times.
Instead of just debating you should look into the subject that you debate.







